Science and research from sports to society
Non-profit – high responsibility
Our aim is to evaluate the effect that serious gaming has on executive functions (ExF) using the latest technology and innovative tools, ranging from tablets and computers to fully immersive environments such as virtual reality and enclosed gaming arenas.
Measuring executive functions can be done using computerized tests in order to unravel the mysteries of how some individuals are able to process a large amount of information and make rational decisions despite being in high pressured environments like sport.
By detecting potential indicators of muscle fatigue in football athletes such as inappropriate movement patterns and over strained muscles, practitioners can act upon this information to implement further strategies towards injury prevention.
Mental fatigue causes a reduction in attention, reaction time, task planning and adjustment in performance after making an error. Therefore, non-invasive physical and psychological stress markers are currently being identified that could be used in the screening process when measuring the fatigue status of an individual.
Sport is swiftly becoming a numbers game. The difficulty is to turn big data into smart data; providing the right amount of data to make models more accurate while avoiding a ´data tsunami´. Smart data will be used to support practitioners in their decision-making.
In many domains, how cohesive a team is may explain how successful they are at completing a specific task while maintaining the needs of their group members.Appropriately, understanding what unites a group of individuals and allows them to consistently and successfully complete task is valuable.
Talent development is not a one-size-fits all principle. A multidimensional approach is therefore required to understand and provide the most appropriate learning environments based on the needs of each individual, determined by their unique combination of technical, physical and cognitive developmental pathways.
Age-associated deterioration in balance abilities results in a range of mobility impairments such as standing up, turning around, sitting down. In worst-case scenarios, this can lead to heavy falls which can be particularly detrimental to elderly populations. To evaluate mobility impairments in the elderly, the Timed Up and Go (TUG) test is a commonly used test, usually measured by a stopwatch. Together with Prof. Dr. Clemens Becker, Head of the Digital Geriatrics Department at the Heidelberg University Hospital, Melissa Böttinger and mHealthTechnologies, we have developed the Up&Go app, which allows users to do the TUG test with your smartphone. The app is user friendly, and the test is explained to the user before the trial begins. Besides a smartphone, all you need is a chair, a bottle, and enough space. The app evaluates in the form of a traffic light system.
The app can only be downloaded in Germany.
Download the App:
The free mental training App developed by the TSG ResearchLab provides both a theoretical background and practical training techniques to improve a user’s control over their body and mind. Interested athletes, coaches, parents and scientists alike are provided with a short introduction to the theoretical background of sport psychological concepts to improve their understanding of why these techniques are important, Furthermore, users are also provided complimented by step by step instructions, instructional videos, and practical examples from real world sport to help implement the training techniques successfully. Many other in-app features exist such as: